Milk cow (3D/CGI)

We got a request at work today to create a ”Dala cow” (instead of the famous swedish ”Dala horse”) for our client Arla. I wanted to try this, so when my kids were a sleep I fired up Cinema 4D and started modelling. Time ran really fast and in just a couple of hours I was pretty much done with it. I created the ”Arla Dala cow” using Cinema 4D, a 2D-logo as reference and polypainting in ZBrush. The piece of wood was also created in ZBrush. The backimage is a scenery from Dalarna that I found on Google. Hope you like!

Posted in 3D / CGI, PORTFOLIO
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Sculpted skull (3D/ZBrush)

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

Posted in 3D / CGI, PORTFOLIO
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King Frog (wip)

This is the work in progress of my ”King Frog”. He’s not a king yet, but I had some ideas of him being a king in some fun environment… don’t know, but that’s his name for now. 🙂 I made a quick base mesh in Cinema 4D and then I have focused on sculpting and texture painting in Zbrush so far. I will probably go back and lower the intensity here and there, some details look a bit rough right now…

2 February, 2011
I haven’t had much time for this frog lately, so the king part of him will have to wait… This is a test pose i did using a ZSphere rig and Transpose Master in Zbrush 4. I also painted some masks for his ”toes” using Bodypaint and then played around with some Sub-surface scattering.

Posted in NEWS, Sketchbook
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