The Good Monday Tree

The_Good_Monday_Tree

Personal test project. Modeled the tree in ZBrush and played around with grass and Hair in Cinema 4D.

Posted in 3D / CGI, PORTFOLIO
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Hand study (sculpting in Zbrush)

Sculpted hands ZBRUSH

Sculpting hands

I’ve sculpted these hands from a ”digital clay sphere” in ZBrush for a design project/exhibition together with photographer Niklas Alm. All details like wrinkles and creases were sculpted manually by me. The destroyed surface is because the hands were later supposed to be made of stone.

Posted in 3D / CGI, PORTFOLIO
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Land Rover (3D/CGI)

Toro_MorningGlory_web-1280px

Car workshop. I’ve done most of the CGI work in this image, from matching the 3D car with the photo, creating shaders, lighting and rendering using Maxwell Render. I modelled the kayak on the roof, reshaped the tires in Zbrush and retopologized and added lots of details on the car. I also took care of the final retouch of the image.

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Nude lady bust (ZBrush/wip)


OK, from interior design to naked women… Hmm… in fact, I was searching for inspiration images for my interior design project when I found one image that had a cool statue in the room. So, I figured – Ah, that’s it, I need a statue!

So… I sculpted this lady bust this weekend. It started off as a free sculpting session. I had no special design in my mind, I used some different photo references for the ears and the face, just for the overall look. The proportions are deliberately off, but I tried to maintain a somewhat realistic anatomy and body structure.

I also did a full retopo of the bust when I was done, using ZBrush’s built-in tools for that. This gave me a much better mesh to work with when laying out UVs for textures. I have polypainted her, but will save that for the final render.

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Interior Design (3D)

Interior test modelled in Cinema 4D. I created all furnitures, textures and Vray-shaders + final render and some post.

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Interior Sofa

An interior test where I modelled the couch in 50 minutes, using Cinema 4D and ZBrush for some detailing work and UV layout. I used VrayForC4D for the render. More interior work is coming soon!

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Captain America shield (3D)

Personal project. After seeing the Avengers I got inspired to model Captain America’s shield. I used Cinema 4D for modeling and rendering and the ice was sculpted in ZBrush 4. The ice rendered for 26 hours, which felt insane, but I liked the look of it and I needed a break anyways, so I just left it rendering… The city was added in post.

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BABYBJÖRN baby carrier (3D/ZBrush/Cinema 4D)

Product visualisation of the swedish baby carrier BABYBJÖRN. I modelled and sculpted everything in Cinema 4D and ZBrush. All renders are done in Cinema 4D using Advanced Render. (from spring 2012)

Wireframe basemesh and final sculpted version (below).

Sketches made for modelling references.

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Playing around with sculpting and Vray (3D)

I made this sigill as a quick experiment using Zbrush and Vray in Cinema 4D.

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Longing for summer! (3D/CGI)

I was just recently working a lot with ice creams in a project at work and this inspired me to continue playing with ice cream at home. I created the base mesh from scratch in an hour or two and I then continued adding more details to it using both Zbrush and in Cinema 4D.

The ice cream cone or waffle was created in Zbrush using some custom alphas that I created on the run and the actual ice cream was sculpted very freely using the clay brush. I added Subsurface Scattering to the ice cream shader to get the milky, translucent feel and everything was then rendered in Multipasses using Maxon Advanced Render. The background was created in Photoshop in post.

Posted in 3D / CGI, Projects
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”Knee stabilizer” – product visualisation (3D)

This image was for a pitch for a client who designs a wide range of orthopedic products.

The above sketch is all I had as reference, so I started modelling all basic forms in Cinema 4D. This base mesh was then exported to ZBrush where I added the soft forms and more details (like seams). The final render is done in Cinema 4D.

The final image still lacks some of the details from the sketch, but this was enough to present the general idea of 3D visuals. I am now working on a second product for them.

Posted in 3D / CGI
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”Hero” Work-in-Progress (Turntable movie/ZBrush)

I sculpted this hero-kind-of-figure in Zbrush the other night. It’s just a rough anatomy study for myself, trying to block in some forms working asymmetry. Since I was just playing around I never bothered to load any reference images in ZBrush, so proportions might be (are) totally off, but that was also kind of the experiment and challenge to me.

I used a ZSphere-rig to pose him. I don’t know what he’s doing, but I kind of like the pose… He’s into some kind of action. 🙂

Posted in PORTFOLIO, Sketchbook
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Sculpted skull (3D/ZBrush)

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

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Dajm chocolate bar (3D)

(click the image to see the movie)

I sculpted this Dajm chocolate bar in Zbrush 4. Some parts of the movie was animated and rendered directly in ZBrush while I used Cinema 4D to animate and render the wireframe. I’m just learning my way around in After Effects also, so I took the opportunity and had some fun with some audio also. Nothing serious! 🙂

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Fat lady (Zbrush/Cinema 4D)

I’ve been playing around with this fat lady in Zbrush, on and off for the last couple of months. This is a posed version I rendered today, just using Cinema’s Advanced Render.

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King Frog (wip)

This is the work in progress of my ”King Frog”. He’s not a king yet, but I had some ideas of him being a king in some fun environment… don’t know, but that’s his name for now. 🙂 I made a quick base mesh in Cinema 4D and then I have focused on sculpting and texture painting in Zbrush so far. I will probably go back and lower the intensity here and there, some details look a bit rough right now…

2 February, 2011
I haven’t had much time for this frog lately, so the king part of him will have to wait… This is a test pose i did using a ZSphere rig and Transpose Master in Zbrush 4. I also painted some masks for his ”toes” using Bodypaint and then played around with some Sub-surface scattering.

Posted in NEWS, Sketchbook
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”Tjernobyl Easter Chicken”

Concept/wip. Had plans to create some ”Factory Easter environment” for this poor chicken, but Easter came quickly and I wasn’t finished with this, so I just had to let it go… I modelled a base mesh in Cinema 4D and sculpted the details and painted the texture maps in Zbrush 4. This is a quick render in Cinema 4D using low AA-settings.

/ tennet

Posted in Sketchbook
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