Budweiser splash! (3D)

I made this fake beer ad as a personal project. The bottle was modelled in Cinema 4D and the splash was simulated in Realflow. The splash mesh was then imported back into Cinema 4D where I comped everything together and made the final adjustments.

The Budweiser label was scanned and all different colours and materials were separated to alphas in Photoshop. These textures are available for download xxxx. I lit the scene and used Maxwell Render for the final output.

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Schampoo splash (3D/CGI)

This is a personal project from 2009, inspired by an image I made for a client back then. I modelled the bottle in Cinema 4D and the water was simulated and meshed in Realflow 4 and then imported into Cinema 4D for final rendering. All labels were scanned and prepared as texture maps in Photoshop. The scene is lit with CG lights and rendered using Maxon’s Advanced Render.

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Rigid Body simulation for construction company

An image I did for a construction company together with Tommie Nordholm (APDF). The stones were simulated as rigid bodies in Realflow and I modelled a very simple proxy of the construction worker and animated him flying through the wall. I brought all pieces into Cinema 4D and rendered it using Maxwell Render. Photos and rendered elements were then composed together in Photoshop.

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