Armchair test render in Vray

Tennet-Armchair-CGI-01

Working on some interiors for a client and started to play with some lighting and rendering in Vray. Model from Evermotion, everything else is by me.

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Interior Visualization (3D/CGI)

Badrum-CGI-GoodMonday-2Badrum-CGI-WIRE-GoodMonday-2

I just finished these interiors for an architect. I modelled the complete interiors including furnitures and details such as the shower mixer, the sofa, towel warmer based on references provided by the client. Everything is rendered using Cinema 4D R16.

Kitchen-CGI-GoodMonday-3Livingroom-CGI-GoodMonday

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Heavy Weight (3D)

Weight-01_4

Playing around in the new release of VrayForC4D. Modelled some weights and had some fun with materials, lighting and Photoshop.

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Evan Williams Product Visualization (3D/CGI)

Evan_Williams-viz

I’m a Beta tester for Lightmap HDR Light Studio for Cinema 4D and this image was created during a lighting workshop I had the other night. I modeled and rendered everything in C4D, including the water effects.

It was never planned to become a final visual, that’s why the bottle is empty and the actual model isn’t really a Evan Williams bottle. Made some postwork in Photoshop to add some aging look to the image.

Evan_Williams-test-lowres-CEL2Evan_Williams-viewport

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Taxi Driver (3D/CGI)

Tennet-taxi-1280px

A NY taxi that I created for the cover image for a popular swedish TV-show called ”Welcome to Sweden”. The photos were shot by photographer Linus Hallsenius and I camera matched the cab with his photos and rendered and postworked the car for the final comp. Used Vray for rendering.

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Interior visualization (Commercial work)

Bjurfors-Vardagsrum-FINAL
Bjurfors-Kitchen-FINALBjurfors-Terassen-FINAL

Visuals of five new Townhouses downtown Stockholm. The images were used to sell the houses while they were still being built.

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Absolut Still Life (3D/CGI)

Still Life bottles

Modelled and rendered using Cinema 4D and Vray. Just some small edits made in Photoshop, mainly color corrections.

ABSOLUT_STILL Still Life bottles wireframe

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Land Rover (3D/CGI)

Toro_MorningGlory_web-1280px

Car workshop. I’ve done most of the CGI work in this image, from matching the 3D car with the photo, creating shaders, lighting and rendering using Maxwell Render. I modelled the kayak on the roof, reshaped the tires in Zbrush and retopologized and added lots of details on the car. I also took care of the final retouch of the image.

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Glasswork

Glasswork 3D

An experiment using some ”Xploding” techniques and Dynamics in Cinema 4D. All in all, one evenings 3d work and some hours of postwork today. I should have rendered this using Maxwell instead, that would have made a huge difference to the quality of the glass, but this was just an experiment that ran out of control..

Glasswork-AOGlasswork-CEL

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Kitchen (3D wip)

A kitchen I modelled in Cinema 4D. Testing interior lighting using Vray.

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Interior Design (3D)

Interior test modelled in Cinema 4D. I created all furnitures, textures and Vray-shaders + final render and some post.

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Interior Sofa

An interior test where I modelled the couch in 50 minutes, using Cinema 4D and ZBrush for some detailing work and UV layout. I used VrayForC4D for the render. More interior work is coming soon!

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BABYBJÖRN baby carrier (3D/ZBrush/Cinema 4D)

Product visualisation of the swedish baby carrier BABYBJÖRN. I modelled and sculpted everything in Cinema 4D and ZBrush. All renders are done in Cinema 4D using Advanced Render. (from spring 2012)

Wireframe basemesh and final sculpted version (below).

Sketches made for modelling references.

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The new Volvo 121 Amazon (3D/CGI)


This project started as a modelling excercise. I used Cinema 4D for all modeling and the final render. For the final studio shot I tried to mimic the feel and spirit from the 1960’s adverts when the car was in production.

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Sculpted skull (3D/ZBrush)

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

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Water steps (3D)

Inspired by some image I found when searching the web. This is a new render of my old ”water steps” image. I’ve changed the lighting to a HDR gradient plane and I think it made this image look more vivid when it comes to overall lighting, caustics and the smooth reflections.

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Long time no see (3D)

Bowl and Spoon

Finally I got some time off for personal projects again. I’ve just installed Cinema R13 Studio, which just has been released, and it’s filled with new features.

For this image I wanted to try a photographic lighting setup and render it using Cinema 4D’s Advanced Render. I started off by using a photo reference that I liked for inspiration. The bowl and spoon was first modelled and UV’d in Cinema R13. I then created some grunge textures and reflection maps in Photoshop for the table, bowl and spoon.

Back in Cinema again I started to experiment with lighting and the new ‘Physical renderer’. It renders really nice, but I wanted this image as a 30×30 cm print, so I chose to use the old Global Illumination instead. It was much faster… probably because I haven’t had time to experiment with all the new settings though.

I rendered everything as Multipasses so that I could put the image together in Photoshop CS5, where I also added some torned edges, for the old look… My first ”draft” was done during a one late night, but I then continued tweaking the image for a couple of nights more. This is what I came up with.

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Watch modelling (3D)

CLICK THE IMAGE FOR FULL QUALITY. This was my entry for the ”Watch Challenge” over at c4dcafe.com back in november 2008. I used Cinema 4D for all modelling and Maxwell Render for lighting and final output.

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