”Hero” Work-in-Progress (Turntable movie/ZBrush)

I sculpted this hero-kind-of-figure in Zbrush the other night. It’s just a rough anatomy study for myself, trying to block in some forms working asymmetry. Since I was just playing around I never bothered to load any reference images in ZBrush, so proportions might be (are) totally off, but that was also kind of the experiment and challenge to me.

I used a ZSphere-rig to pose him. I don’t know what he’s doing, but I kind of like the pose… He’s into some kind of action. 🙂

Posted in PORTFOLIO, Sketchbook
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Sculpted skull (3D/ZBrush)

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

Posted in 3D / CGI, PORTFOLIO
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Dress sculpted in Zbrush 4 (3D)

I created this dress during a late night sculpting practice. I started with a lowres base mesh from Cinema 4D. This mesh was exported to ZBrush 4, where I then sculpted the wrinkles and folds. Final render using Maxwell Render 2.

Posted in 3D / CGI, PORTFOLIO, Projects
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