Armchair test render in Vray

Tennet-Armchair-CGI-01

Working on some interiors for a client and started to play with some lighting and rendering in Vray. Model from Evermotion, everything else is by me.

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Sketch for my new office (3D viz)

Vinden_final-02-webb

I made this arch viz as a sketch for myself and my carpenters when they were rebuilding my attic this summer. This attic was earlier only a cold space used for storage, but now it has become my new studio for Good Monday.

Vinden_sketch-webbVinden_sketch2-webb

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Chocolate praline (3D/CGI)

choco-01_rgb-lowres_update

Personal evening project, just lying on the sofa with my MacBook.. Found some inspirational candy images that I wanted to try out.. this is what I came up with within a couple of hours playing around in Cinema 4D. It’s not perfect yet, but I have some pretty candy plans for the future, so I’m happy with this result as a start. (mer…)

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Interior Visualization (3D/CGI)

Badrum-CGI-GoodMonday-2Badrum-CGI-WIRE-GoodMonday-2

I just finished these interiors for an architect. I modelled the complete interiors including furnitures and details such as the shower mixer, the sofa, towel warmer based on references provided by the client. Everything is rendered using Cinema 4D R16.

Kitchen-CGI-GoodMonday-3Livingroom-CGI-GoodMonday

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The Good Monday Tree

The_Good_Monday_Tree

Personal test project. Modeled the tree in ZBrush and played around with grass and Hair in Cinema 4D.

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Heavy Weight (3D)

Weight-01_4

Playing around in the new release of VrayForC4D. Modelled some weights and had some fun with materials, lighting and Photoshop.

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Evan Williams Product Visualization (3D/CGI)

Evan_Williams-viz

I’m a Beta tester for Lightmap HDR Light Studio for Cinema 4D and this image was created during a lighting workshop I had the other night. I modeled and rendered everything in C4D, including the water effects.

It was never planned to become a final visual, that’s why the bottle is empty and the actual model isn’t really a Evan Williams bottle. Made some postwork in Photoshop to add some aging look to the image.

Evan_Williams-test-lowres-CEL2Evan_Williams-viewport

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Taxi Driver (3D/CGI)

Tennet-taxi-1280px

A NY taxi that I created for the cover image for a popular swedish TV-show called ”Welcome to Sweden”. The photos were shot by photographer Linus Hallsenius and I camera matched the cab with his photos and rendered and postworked the car for the final comp. Used Vray for rendering.

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Lösenordsskyddad: Mustang Sally (CGI)

Det här innehållet är lösenordsskyddat. Vänligen ange ditt lösenord nedan för att visa innehåll:

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Interior visualization (Commercial work)

Bjurfors-Vardagsrum-FINAL
Bjurfors-Kitchen-FINALBjurfors-Terassen-FINAL

Visuals of five new Townhouses downtown Stockholm. The images were used to sell the houses while they were still being built.

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Absolut Still Life (3D/CGI)

Still Life bottles

Modelled and rendered using Cinema 4D and Vray. Just some small edits made in Photoshop, mainly color corrections.

ABSOLUT_STILL Still Life bottles wireframe

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Land Rover (3D/CGI)

Toro_MorningGlory_web-1280px

Car workshop. I’ve done most of the CGI work in this image, from matching the 3D car with the photo, creating shaders, lighting and rendering using Maxwell Render. I modelled the kayak on the roof, reshaped the tires in Zbrush and retopologized and added lots of details on the car. I also took care of the final retouch of the image.

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Glasswork

Glasswork 3D

An experiment using some ”Xploding” techniques and Dynamics in Cinema 4D. All in all, one evenings 3d work and some hours of postwork today. I should have rendered this using Maxwell instead, that would have made a huge difference to the quality of the glass, but this was just an experiment that ran out of control..

Glasswork-AOGlasswork-CEL

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Kitchen (3D wip)

A kitchen I modelled in Cinema 4D. Testing interior lighting using Vray.

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Gold design (wip)

drink_FT-02

This is a first draft as a test for a friend working on something for someone… I drew the design in Illustrator and imported it into Cinema for the 3D work. Vray was used for rendering and some post was done in Photoshop. Finished to this state in one day.

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ForsHaken animation demo (wip)

Work in progress. This tool is invented by my father in law and I am helping him with a demo for his marketing material. Modelled and animated in C4D, rendered using Vray and some post in After Effects. I animated everything manually, frame by frame, no rigs were used. There are still some fixes that needs to be done, but I just wanted to show what I am up to right now.

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Interior Design (3D)

Interior test modelled in Cinema 4D. I created all furnitures, textures and Vray-shaders + final render and some post.

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Interior Sofa

An interior test where I modelled the couch in 50 minutes, using Cinema 4D and ZBrush for some detailing work and UV layout. I used VrayForC4D for the render. More interior work is coming soon!

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Captain America shield (3D)

Personal project. After seeing the Avengers I got inspired to model Captain America’s shield. I used Cinema 4D for modeling and rendering and the ice was sculpted in ZBrush 4. The ice rendered for 26 hours, which felt insane, but I liked the look of it and I needed a break anyways, so I just left it rendering… The city was added in post.

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BABYBJÖRN baby carrier (3D/ZBrush/Cinema 4D)

Product visualisation of the swedish baby carrier BABYBJÖRN. I modelled and sculpted everything in Cinema 4D and ZBrush. All renders are done in Cinema 4D using Advanced Render. (from spring 2012)

Wireframe basemesh and final sculpted version (below).

Sketches made for modelling references.

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Just having some fun.

This is just a quick experiment from last night. Rendered in Vray.

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Budweiser splash! (3D)

I made this fake beer ad as a personal project. The bottle was modelled in Cinema 4D and the splash was simulated in Realflow. The splash mesh was then imported back into Cinema 4D where I comped everything together and made the final adjustments.

The Budweiser label was scanned and all different colours and materials were separated to alphas in Photoshop. These textures are available for download xxxx. I lit the scene and used Maxwell Render for the final output.

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Playing around with sculpting and Vray (3D)

I made this sigill as a quick experiment using Zbrush and Vray in Cinema 4D.

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The new Volvo 121 Amazon (3D/CGI)


This project started as a modelling excercise. I used Cinema 4D for all modeling and the final render. For the final studio shot I tried to mimic the feel and spirit from the 1960’s adverts when the car was in production.

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New print campaign on town! (3D/CGI)

This morning I was happy to see the latest campaign I’ve been working on, printed all over Stockholm. I have done all five images during a three weeks period, including all 3D, lighting, rendering and retouch. All coffee mugs and drinks are 3D renders, while the bananas and cinnamon buns are shot in our studio.

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Train(ing) some modelling… :)


Work in progress. Modelled in one day and this render was done using Cinema 4D. The final model was later used in a still image for a client of the company I work for, but not in this very state.

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Schampoo splash (3D/CGI)

This is a personal project from 2009, inspired by an image I made for a client back then. I modelled the bottle in Cinema 4D and the water was simulated and meshed in Realflow 4 and then imported into Cinema 4D for final rendering. All labels were scanned and prepared as texture maps in Photoshop. The scene is lit with CG lights and rendered using Maxon’s Advanced Render.

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Just a rope (Cinema 4D/ReeperX)

I made this using Cinema 4D with a plugin called ReeperX. I made some tests before figuring out how to make all splines twist the way I wanted them to. When the mesh was finished I used a Spline Wrap deformer to give the rope some wavy shape. I also added some short Hair before I rendered it using Advanced Render 3 and GI.

Programs used: Cinema 4D R12 / Photoshop

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Longing for summer! (3D/CGI)

I was just recently working a lot with ice creams in a project at work and this inspired me to continue playing with ice cream at home. I created the base mesh from scratch in an hour or two and I then continued adding more details to it using both Zbrush and in Cinema 4D.

The ice cream cone or waffle was created in Zbrush using some custom alphas that I created on the run and the actual ice cream was sculpted very freely using the clay brush. I added Subsurface Scattering to the ice cream shader to get the milky, translucent feel and everything was then rendered in Multipasses using Maxon Advanced Render. The background was created in Photoshop in post.

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”Knee stabilizer” – product visualisation (3D)

This image was for a pitch for a client who designs a wide range of orthopedic products.

The above sketch is all I had as reference, so I started modelling all basic forms in Cinema 4D. This base mesh was then exported to ZBrush where I added the soft forms and more details (like seams). The final render is done in Cinema 4D.

The final image still lacks some of the details from the sketch, but this was enough to present the general idea of 3D visuals. I am now working on a second product for them.

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