Sculpted skull (3D/ZBrush)

From left to right you can see my sculpting progress in ZBrush 4 (ZBrush 4R2b today!). I started off by blocking in all the forms using a standard DynaMesh sphere and the basic clay brushes. As references I used my little Anatomytools skull plus some images from one of my anatomy books.

The upper row of teeth were sculpted from the same mesh as the main head while I used a different approach for the bottom jaw and teeth. I created those parts as simple base meshes in Cinema 4D which I refined in Zbrush, jumping back and forth between the apps a couple of times, using GoZ.

Posted in 3D / CGI, PORTFOLIO
Tags: , , , , , , , ,