Budweiser splash! (3D)

I made this fake beer ad as a personal project. The bottle was modelled in Cinema 4D and the splash was simulated in Realflow. The splash mesh was then imported back into Cinema 4D where I comped everything together and made the final adjustments.

The Budweiser label was scanned and all different colours and materials were separated to alphas in Photoshop. These textures are available for download xxxx. I lit the scene and used Maxwell Render for the final output.

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Train(ing) some modelling… :)


Work in progress. Modelled in one day and this render was done using Cinema 4D. The final model was later used in a still image for a client of the company I work for, but not in this very state.

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Gustavsberg porcelain (3D)

I made this serie of images as a personal project, inspired by all the magazines I searched inspiration from while we built our new bathroom at home. Gustavsberg is Sweden’s last remaining porcelain producer, probably most known for their toilettes, but also for their very popular ornamental ware.

Everything is modelled in Cinema 4D. The tap is rendered using Cinema’s Advanced Render while the other two images are rendered using Maxwell Render.

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Schampoo splash (3D/CGI)

This is a personal project from 2009, inspired by an image I made for a client back then. I modelled the bottle in Cinema 4D and the water was simulated and meshed in Realflow 4 and then imported into Cinema 4D for final rendering. All labels were scanned and prepared as texture maps in Photoshop. The scene is lit with CG lights and rendered using Maxon’s Advanced Render.

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Just a rope (Cinema 4D/ReeperX)

I made this using Cinema 4D with a plugin called ReeperX. I made some tests before figuring out how to make all splines twist the way I wanted them to. When the mesh was finished I used a Spline Wrap deformer to give the rope some wavy shape. I also added some short Hair before I rendered it using Advanced Render 3 and GI.

Programs used: Cinema 4D R12 / Photoshop

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Worldwide advertising campaign (retouch)


I made this series of images for a past retouching studio I worked for. The campaign was used worldwide so I had to change language for each country that used them. The coolest ads I did was the one for Russia and one for Japan. Both used their own special letters and characters, which made it pretty tricky to do a perfect layout in the beginning.

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Longing for summer! (3D/CGI)

I was just recently working a lot with ice creams in a project at work and this inspired me to continue playing with ice cream at home. I created the base mesh from scratch in an hour or two and I then continued adding more details to it using both Zbrush and in Cinema 4D.

The ice cream cone or waffle was created in Zbrush using some custom alphas that I created on the run and the actual ice cream was sculpted very freely using the clay brush. I added Subsurface Scattering to the ice cream shader to get the milky, translucent feel and everything was then rendered in Multipasses using Maxon Advanced Render. The background was created in Photoshop in post.

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Hair!

Having some fun with Hair in Cinema 4D R12. Rendered with Advanced Render.

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Images published on ”Ads of The World”

The company I work for just had four of my images published on ”Ads of The World”. These images were used in a campaign for a swedish magazine store. I modelled and textured everything in Cinema 4D and the final magazines were then rendered in Mawell Render. (All credits are printed in the images)

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Watch modelling (3D)

CLICK THE IMAGE FOR FULL QUALITY. This was my entry for the ”Watch Challenge” over at c4dcafe.com back in november 2008. I used Cinema 4D for all modelling and Maxwell Render for lighting and final output.

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Dajm chocolate bar (3D)

(click the image to see the movie)

I sculpted this Dajm chocolate bar in Zbrush 4. Some parts of the movie was animated and rendered directly in ZBrush while I used Cinema 4D to animate and render the wireframe. I’m just learning my way around in After Effects also, so I took the opportunity and had some fun with some audio also. Nothing serious! 🙂

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BMW 330 ”The desert chase” (photo & retouch)

This is a personal photo and retouch project that I did back in 2005. At that time I was working in one of the bigger retouch studios in Stockholm and car retouch was one of my main jobs.

I was really inspired to try and photograph a car myself, so one weekend I brought a friend with me to a suburb south of Stockholm and we found this small closed road that would do fine for the photoshoot. I had some ideas for the final image and the concept was simple, but I needed to capture one sharp photo of the car in motion (which I would later retouch the crap out of :)). I used real film (I didn’t own a digital SLR camera then), so there was no room for any mistakes.

I photographed my friend in his BMW from the window of my Mini Cooper. We drove slowly, about 15-20 km/h, but that was enough to capture the motion and sense of speed in the scene. The desert and mountains in the background were created from several other photos and the helicopter I found on Google. I thought that it would add to the feeling of a chase!

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San Francisco panorama

This panorama was photographed from the boat to Alcatraz in the summer 2006. I used my Nikon D200, leaned against the railing on the boat and rotated the camera (free hand) using reference points in the horizon to get the appropriate overlap for better stitching.

This image is also available as a highres version.

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Fat lady (Zbrush/Cinema 4D)

I’ve been playing around with this fat lady in Zbrush, on and off for the last couple of months. This is a posed version I rendered today, just using Cinema’s Advanced Render.

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Dress sculpted in Zbrush 4 (3D)

I created this dress during a late night sculpting practice. I started with a lowres base mesh from Cinema 4D. This mesh was exported to ZBrush 4, where I then sculpted the wrinkles and folds. Final render using Maxwell Render 2.

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Lollipop in Cinema 4D (2008)

I found this lollipop in my ”archives”. It’s modelled and rendered with Cinema 4D in early 2008.

/ tennet

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Trying ”Hybrido Fluids” in Realflow 5

I first sculpted a base mesh in Zbrush for the waterfall and then imported it to Realflow. I then added a Hybrido Splash Fluid to the Grid Fluid Domain.

/ Frederik

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Swimsuit retouch

Detailed retouch of a swimsuit made for a car catalogue. Click the image to see some before and after images. (made during my employment with a previous studio)

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”The Ice man” (retouch)

A retouch I did for a former studio where I worked. The image was part of a car advertising campaign. I had to rebuild the whole background and make a lot of changes to the clothes. All the snow was also added to the guys face and clothes.

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Swedish glass bowls (retouch)

This image was part of a large series of images I did for this famous glass company in Sweden. (made while employed in a former studio)

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Swedish ”Bling-Bling” (retouch)

A retouch I did for a former studio where I worked. I cleaned up the glasses, color corrected the image and added the bling-bling effects to the diamonds.

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Candy dress (retouch)

Image retouch for photographer Felix Odell. The dress was actually made of real candy hearts. I gave both images the ”washed out” style and I also extended the walls in both pictures.

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Lazerway product shot (3D/CGI)

Product Visualization. Modelled in Cinema 4D and rendered in Maxwell.

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Rigid Body simulation for construction company

An image I did for a construction company together with Tommie Nordholm (APDF). The stones were simulated as rigid bodies in Realflow and I modelled a very simple proxy of the construction worker and animated him flying through the wall. I brought all pieces into Cinema 4D and rendered it using Maxwell Render. Photos and rendered elements were then composed together in Photoshop.

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