Posted on 12. Mar, 2016 by tennet
Working on some interiors for a client and started to play with some lighting and rendering in Vray. Model from Evermotion, everything else is by me.
Posted on 21. Dec, 2015 by tennet
A brand new model of a beer bottle. Played around creating some backdrop FX in post, but the white render is almost untouched. Modeled in Cinema 4D and this time it’s rendered in Keyshot.
Posted on 06. Aug, 2015 by tennet
I made this arch viz as a sketch for myself and my carpenters when they were rebuilding my attic this summer. This attic was earlier only a cold space used for storage, but now it has become my new studio for Good Monday.
Posted on 30. Jun, 2015 by tennet
Simulated the foiled Chocolate Praline in Marvelous Designer and finished the fine details in ZBrush. Personally I’m really impressed by how far Marvelous Designer could be used to simulate the base mesh. I just needed to pinch some details and sculpt some extra folds and creases to make the foil appear a little more stiff and ”cracked” in some places. Rendered in Vray.
Posted on 01. Apr, 2015 by tennet
Posted on 15. Feb, 2015 by tennet
Personal project. I created this bee in ZBrush 4R7, as a sculpting exercise. This is a first test, rendered in Cinema 4D. Still working on it, adding some fun poses and more details to it. I believe it will be a wasp when I’m done with it, changed my mind, so I will re-paint the textures and change some other details also. I think I’ll keep this final look though, with the background and color theme..
Posted on 10. Feb, 2015 by tennet
Personal project. I’m a BETA tester of a new CGI lighting software, so this Mini Cooper is my first ”BETA project”. I rendered the car and all the buildings in Cinema 4D and then I had some fun in post building the landscape and adding some other details. This was all done in about one day.
Posted on 02. Dec, 2014 by tennet
Personal evening project, just lying on the sofa with my MacBook.. Found some inspirational candy images that I wanted to try out.. this is what I came up with within a couple of hours playing around in Cinema 4D. It’s not perfect yet, but I have some pretty candy plans for the future, so I’m happy with this result as a start. (mer…)
Posted on 25. Sep, 2014 by tennet
I just finished these interiors for an architect. I modelled the complete interiors including furnitures and details such as the shower mixer, the sofa, towel warmer based on references provided by the client. Everything is rendered using Cinema 4D R16.
Posted on 22. Sep, 2014 by tennet
This is a first tryout for a personal project I’m starting, using the newly released Cinema 4D R16. I modelled the Coca-Cola bottle and cap and created some materials, playing around with many of the new features in the ‘Reflectance channel’. Below is the wireframe render of the bottle. Looking forwards to start with the real project..
Posted on 21. Apr, 2014 by tennet
This is a sculpt I did some years ago that I found in my folders. It’s sculpted in Zbrush, started from a DynaSphere. The hair style was inspired from some soccer or basketball player, don’t remember who. This is a work-in-progress, or was-in-progress, since I believe I won’t have time to continue working on it.. new times, new goals!
Posted on 21. Feb, 2014 by tennet
Personal test project. Modeled the tree in ZBrush and played around with grass and Hair in Cinema 4D.
Posted on 17. Jan, 2014 by tennet
Playing around in the new release of VrayForC4D. Modelled some weights and had some fun with materials, lighting and Photoshop.
Posted on 03. Dec, 2013 by tennet
Posted on 08. Nov, 2013 by tennet
I’m a Beta tester for Lightmap HDR Light Studio for Cinema 4D and this image was created during a lighting workshop I had the other night. I modeled and rendered everything in C4D, including the water effects.
It was never planned to become a final visual, that’s why the bottle is empty and the actual model isn’t really a Evan Williams bottle. Made some postwork in Photoshop to add some aging look to the image.
Posted on 08. Okt, 2013 by tennet
A NY taxi that I created for the cover image for a popular swedish TV-show called ”Welcome to Sweden”. The photos were shot by photographer Linus Hallsenius and I camera matched the cab with his photos and rendered and postworked the car for the final comp. Used Vray for rendering.
Posted on 02. Maj, 2013 by tennet
Visuals of five new Townhouses downtown Stockholm. The images were used to sell the houses while they were still being built.
Posted on 26. Apr, 2013 by tennet
I’ve sculpted these hands from a ”digital clay sphere” in ZBrush for a design project/exhibition together with photographer Niklas Alm. All details like wrinkles and creases were sculpted manually by me. The destroyed surface is because the hands were later supposed to be made of stone.
Posted on 05. Mar, 2013 by tennet
Modelled and rendered using Cinema 4D and Vray. Just some small edits made in Photoshop, mainly color corrections.
Posted on 26. Jan, 2013 by tennet
Commercial retouch. I created this image for swedish Riksbyggen’s ad campaign this winter. Lots of different photographs were mixed and blended together to create this fairytale fantasy world. Photographer: Niklas Alm
Posted on 25. Jan, 2013 by tennet
Car workshop. I’ve done most of the CGI work in this image, from matching the 3D car with the photo, creating shaders, lighting and rendering using Maxwell Render. I modelled the kayak on the roof, reshaped the tires in Zbrush and retopologized and added lots of details on the car. I also took care of the final retouch of the image.
Posted on 24. Jan, 2013 by tennet
An experiment using some ”Xploding” techniques and Dynamics in Cinema 4D. All in all, one evenings 3d work and some hours of postwork today. I should have rendered this using Maxwell instead, that would have made a huge difference to the quality of the glass, but this was just an experiment that ran out of control..
Posted on 21. Jan, 2013 by tennet
This weekend I was out shooting some 32-bit panoramas for my HDR-library. It was blistering cold and the lake was frozen so I went out in the middle of it and shot this one. I might publish some HDR’s for download here later.
Posted on 30. Dec, 2012 by tennet
Posted on 12. Dec, 2012 by tennet
This is a first draft as a test for a friend working on something for someone… I drew the design in Illustrator and imported it into Cinema for the 3D work. Vray was used for rendering and some post was done in Photoshop. Finished to this state in one day.
Posted on 01. Dec, 2012 by tennet
Work in progress. This tool is invented by my father in law and I am helping him with a demo for his marketing material. Modelled and animated in C4D, rendered using Vray and some post in After Effects. I animated everything manually, frame by frame, no rigs were used. There are still some fixes that needs to be done, but I just wanted to show what I am up to right now.
Posted on 26. Nov, 2012 by tennet
OK, from interior design to naked women… Hmm… in fact, I was searching for inspiration images for my interior design project when I found one image that had a cool statue in the room. So, I figured – Ah, that’s it, I need a statue!
So… I sculpted this lady bust this weekend. It started off as a free sculpting session. I had no special design in my mind, I used some different photo references for the ears and the face, just for the overall look. The proportions are deliberately off, but I tried to maintain a somewhat realistic anatomy and body structure.
I also did a full retopo of the bust when I was done, using ZBrush’s built-in tools for that. This gave me a much better mesh to work with when laying out UVs for textures. I have polypainted her, but will save that for the final render.
Posted on 18. Nov, 2012 by tennet
Interior test modelled in Cinema 4D. I created all furnitures, textures and Vray-shaders + final render and some post.
Posted on 04. Nov, 2012 by tennet
An interior test where I modelled the couch in 50 minutes, using Cinema 4D and ZBrush for some detailing work and UV layout. I used VrayForC4D for the render. More interior work is coming soon!
Posted on 24. Okt, 2012 by tennet
Personal project. After seeing the Avengers I got inspired to model Captain America’s shield. I used Cinema 4D for modeling and rendering and the ice was sculpted in ZBrush 4. The ice rendered for 26 hours, which felt insane, but I liked the look of it and I needed a break anyways, so I just left it rendering… The city was added in post.